![]() ![]() Actually, we all just graduated from school, and only Dom had 1 year of work experience. One of them was our programmer Alex, a friend who studied Multimedia Integration with Dom and I, and the other one was JP, who just graduated from traditional animation in Montreal. We then worked for months on nights and weekends on that over-ambitious business plan, found some funding with the help of family and friends, and hired two really talented guys to help us out. ![]() So I contacted my good friend Dom, who had been working at Gameloft for a year since he finished school before I did, and asked him if he wanted to quit his job to start an indie studio based on my ridiculous business plan. My business plan got the teacher’s attention and I received a lot of comments telling me that I should give it a try for real. We even had to find a real office that was available for rent. It all started back in school, circa 2009, where we had to create a valid business plan for a fictional company. What pushed you to become indie developers and how did you all meet and form the core team at Juicy Beast?Ī. ![]() We could say that this Q&A is in celebration of this week's massive 2.00 game update, but really, who needs a special reason to talk about the awesomeness of Burrito Bison_?_ Burrito Bison is one of the most popular series on Kongregate, and we're proud to be publishing the third game in the series, Launcha Libre, available now on web, Android, and iOS. ![]()
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